Stellaris playing tall. Ethics, Civics, Traditions and other choices strongly support or hinder certain Playstyles. Stellaris playing tall

 
 Ethics, Civics, Traditions and other choices strongly support or hinder certain PlaystylesStellaris playing tall  It is viable to for example use diplomacy and just build shit loads of habitats to grow populations and form alliances and federations and mostly invade to create new versions of your own empire and include them in your federations

0 has a severe unity bug) - when it comes to both unity and research, more planets is always better. Playing 'Tall' runs counter to paradox game design in a general way. If for Civ 5 difference between small and tall does not matter, it is fine, it is a different game. Okokok this is a pretty cool story, but of a long one but still. #9. There are many other strategy games where this is a very applicable concept, as there are penalties and downsides to growing bigger that can make your empire less. That's a 70% increase. JangoBunBun Blood Court • 1 yr. Unless a lower setting is fine for the Tall. Tall Machine Empire, what to spend influence on? Thread starter roboemperor; Start date May 17, 2018; Jump to latest Follow Reply Menu We have. At the very beginning of the game you can get some pretty good growth by putting your homeworld into capacity bonus territory, but as your empire-wide population grows the pop growth penalty just gets bigger and bigger. Playing tall works. For Stellaris I tend to prefer the term "Dense" as in few systems, but densely populated with habitats. Acquire nihilistic acquisition (requires apocalypse dlc) and then try to fight long wars where you capture as many pops as possible. I don't know what version you're playing, but population growth is glacial in 3. And my understanding of it (as of everything else) shifts a bit all the time, so. Ryika Jan 29, 2022 @ 11:08pm. . And it can help a lot of your species has traits like intelligent or strong to take advantage of the bonuses, every plus 5% can help your empire survive longer. the best origins for making the game harder are: Doomsday. By building robots and getting % pop growth speed modifiers. I'm a poor guy, can't afford the DLC. How to play tall (yes again) Alright so I've been doing a little research and i know there is a bunch of threads about this already but hear me out. What actually constitutes tall in this game? In my current game I'm playing fanatic egalitarian materialists who aspire to turn themselves in to a…I used the robotic mammalian portrait (the tall bulky machine with a glass front). ago. Play Tall Trait for Stellaris. Many people seem to have a misconception what "tall" means in Stellaris. It can however be pretty challenging on to get right. Title says it all. The first 1000 people who click the link will get 2 free months of Skillshare Premium: Playing Tall has always been one of the more elu. Spoken like someone who isn’t even seven feet tall! Step 1: get boxed in by superior powers. 3. Hi, I always play tall, up to 5 colonies, but right now I see it as dumb thing to do due to how easy it is to increase your empire sprawl limit with bureaucrats. In Stellaris, some people play tall by only using a single planet, some go for a small number, like your starting 3, etc. Playstyles are how a player plans to tackle playing or even winning the game. Too many planets to manage. Equilibrius Coastal Raider. Terraforming to be 100% habitable for your pops. Then again: No pops, no win in Stellaris. A wide playstyle is playing to do well. Report. Playing tall may make that a waste of a perk though. A “tall” game usually involves investing in and building up your local empire rather than focusing on expansion. Best. Get a branch office going as early as possible, even if it yeilds +0. Third is that people will want a Bulwark, but probabably as a 1-planet minor vassal, in order to get significant starbase discounts (20%) that will also apply to planetary rings. You use the early bonuses to advantage early-mid game expansion and transitioning into a wide. As I understand, the point is to focus on research and traditions and less so on economy, but I'm trying a tall run now and it feels like everything's sorta slow since my research speed is at 10, 7. Best. the tech tree ends at some point and the. Conventional wisdom is that playing wide is easier than playing tall, but my experience has been the opposite. It's basically how you use your influence. Bureaucrats killed tall. There's 2 ways to play Stellaris. You can do quite well by building a few colonies on nice big planets, and using wars to establish a lot of vassals and tributaries. but I don't know how to get any resources any other way. The player "developed" these systems to the heights of their abilities, using Habitats and Ringworlds. A "tall" empire's colonies aren't going to be much stronger or more populated than a wide empire's colonies. You can rightfully play this by ONLY claiming systems with huge planets with lots of room for research and skipping over systems with. Weekly PSA's PSA- the definition of playing wide is disputed, and many people use systems as opposed to planets as the model in Stellaris. To me, playing tall means investing resources in things that increase the efficiency of your pops, which allows you to produce roughly the. If you're going for clone ascendant, you really don't want to be slavers on top of that, otherwise you're just locking yourself to 5 planets until you research synthetics. The 0,1 penalty is the +10% penalty per system other than the first one. Playing tall is not only possible, it's insanely powerful and (on Insane), I am always the most powerful empire in the galaxy by 2400. You get more yeild from the planet as far as resources plus more space for research labs. The benefit from playing Tall should be that you make amends, and strong alliances with nearby neighbors, you're not a threat, and they like that. Wide empires have more pops. !remindme 1 day. There are a couple of problems with playing tall. Thus, this guide is divided into three parts. Currently in 2. You can still be strong with this build if you manage to survive the early game. 0 ruleset that was revised in 3. ago The_Godfather69 The Definitive Guide For "How To Play Tall" In Stellaris Console Edition Video This video is my Guide for: How to Play Tall in Stellaris Console. Grand Admirals cannot stop you. Tall empires are easier to defend from. I played Stellaris after the release, but that is long time ago and since EU4 became "RTS grand strategy with historical flavour, too streamlined mission trees for some countries and way too RNG-dependent in some cases", I would like to give Stellaris a shot. Turn a planet into an ecumenopolis and set them to work on whatever you need (alloys, unity, consumer goods) or research ring/relic world. Empire strategy that minimizes empire size. Build a world cracker or pacifier, declare war, and proceed to destroy all their habitable planets to wipe out the other empires and win a conquest victory. But what exac. WebShaman • 6 yr. Tips on playing wide? So i am trying to play more wide and less tall but i seem to have a problem. 3; 1; 1; Reactions:. "Tall" in Stellaris isn't doing more with less, it's just having less. You misunderstood what "tall" means in Stellaris. 87 Badges. But in Stellaris it seems rather doubtful if you could play tall instead of wide. 0 making playing tall a viable strategy. Play fanatic pacifist,Use megacorp only in early game,After 3rd civic slot,Convert to democracy,Use Functional Architecture,Beacon of Liberty,Meritocracy. It is great for high difficulties because you don’t have to attack the really powerful empires and can get them to pathetic by mid to late game. If you make playing wide miserable thats bad too, because for many painting the map is. You get more and more ways to focus your power inward. Essentially, tall and wide shouldn’t be wildly different as far as pop count goes. r/Stellaris. This ironically makes the Expansion tradition really good for tall builds, since it gives bonuses to both Admin cap and pop growth speed. Option A is to build up your internal economy, with any commercial or trade agreements being bonuses to your own production. Planets and habitats within the same system counts as one system (but all there pops go towards pops penalty) The 0,01 penalty is the 1% penalty to research for each pop over 10 you have in your kingdom. I think the whole tall vs wide dichotomy is dumb. The faster you can fill up your planets the better, as you're going to be going wide VERY fast and grabbing every planet you can see. Toggle signature. Spoken like someone who isn’t even seven feet tall! Step 1: get boxed in by superior powers. It depends on your definition of tall. Honestly you should know better too. "Tall" as compared to "wide" is generally presumed to be going really high development on a low number of cities/planets (depending on your game), rather than low development of a high number of cities. You can have 1/3rd of the galaxy and only 20 colonies, or 15 sectors and 50 habitats. There is also the older mechanics such as increased tech cost per planet and ethics divergence by distance which will favour building tall. 0 there is no difference between science going tall or wide. Going wide has been always been better than tall outside of one patch where you could rush science nexus. That require you to explore and have them in your territory. Stellaris. Unlike Civ, in Stellaris "tall" isn't about same output from fewer (but more developed) planets. Technically voidborn in a very small space is playing wide, in a very small space. We have "wide with many systems" and "wide with few systems, but those systems contain thirty billion habitats". For tall since you aren't conquering pops you MUST grow them. 1. But you're right. The former is obvious as the pops system makes it all but impossible. Discovery is super important when playing tall. I then played UNE (completely normal peace loving federation builders), and a fairly decent sized starting empire worked, we even colonised a couple systems. 7) ASpec 195K subscribers Join Subscribe 6. You stick to yourself, and they like it. This mod creates a new trait that will allows both Human and AI to play “play tall”. Thread starter Vampiresoap; Start date Apr 25, 2017; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. You. Realistically when going tall it means some small set of orbital mines and research stations that weren't your core priority anyways - the core priority ones were covered by your frontier outposts to begin with. Here's what I personally like to do, and it works for me playing tall. are vassals just a prerequisite of playing tall. Even a faction with a single city all game. Subscribe to downloadChoices Matter: Tall vs. I too like to normally play wide, but I'll switch it up with a tall megacorp. Stellaris is a game I fall in and out of love with every few months and one of this games biggest flaws and probably what stops me from playing it regularly is having to micromanage 50+ planets every few minutes to build homes and create jobs. Planets and habitats within the same system counts as one system (but all there pops go towards pops penalty) The 0,01 penalty is the 1% penalty to research for each pop over 10 you have in your kingdom. What i would really like, is to play a geographically small empire but with high population planets and systems (i believe it's possible to have pops on a space platform, but i never seen them). Tall builds are barely viable with DLCs, without them they're basically impossible. I would like to clarify playing tall is not exactly overpowered however everyone has been saying it is weak and you cannot win while playing tall. At 200 population (which isn't big enough. They have a 100 pop max capacity and 35% bonus on specialist/ruler output. R5: I just love having vassals and building a hegemony over conquest. That is, you stay small for some time so you can: - focus on science. I usually play "tall" by keeping my empire rather small, and instead subjugating as. For this approach, you'd want origins that can benefit as early as possible from. Then set your fully enslaved, indentured servitude species to social welfare for the best stability and production/upkeep efficiency. Because it is not wide that is better, it is big. Stellaris. Small. The bad thing is all/most your vassals will hate you because you are so small and they might try to fight to get free, even if you have a far superior fleet. also if you're mass vassalizing that's not really tall play, that's just playing wide with extra steps. On easy difficulties though, wide is better than tall most of the time. it's important to understant that this advantage is a temporary thing. That being said, if your definition of tall is "just 10 or 20 systems", you could go for a ringworld rush and just fill those 20 systems with them. Could you. Play tall on the short term, get bio ascension, make sturdy and strong pops, then start a conquering spree. Playing tall finally is viable and I don't feel forced to expand non-stop without trade-offs. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. . 0 has brought massive changes to how buildings are acquired, how pops grow and how districts work. 1" patch out on the 14th shouldn't really change habitat. You can also do this as a machine intelligence but its entirely a different strategy. ago. A "tall" empire's colonies aren't going to be much stronger or more populated than a wide empire's colonies. . That fixed a lot of problems. Kind of wish there were multiple assembly slots. Habitats are incredibly bad now. This means any advice for "Tall" play needs to be tailored to the specific kind of run you're playing, which makes it kinda pointless to categorize them together. How to win at Stellaris: Play Wormhole only. This guide was made for basic Stellaris Version Adams 1. In 5 hours I will play Stellaris with my friends. And Ringworlds would still have that drawback. also if you're mass vassalizing that's not really tall play, that's just playing wide with extra steps. A Dyson Sphere is a vital part of a very tall empire, and the Science Nexus can similarly propel you centuries ahead of the pack when playing a very compact empire. Mind you, even when playing tall, I don't build them, I'd rather. Stellaris Tall vs. I never played a Tall game before and usually rarely peaceful lol But sounds like a lot fun. for many many hours straight. Stellaris "Tall" mainly means getting as much resources as possible out of a small(er) space. Stellaris How To Start well in Grand Admiral New and Experienced Player Guide / Tutorial: The Starting Routine I use to get a good start in Grand Admiral gam. 22 Badges. Forcing it to inevitably conquer them as time goes on No it doesn't. If there was a way for even more primatives and most empires playing tall and maybe a few colonies, with most of their fleets coming from federations, then that would be a more true star trek scenario. Here is what I have to report back: -This mod is very impressive and proves a greater challenge than Glavius mod by far. With that being said, playing tall in Stellaris is a lot harder than you think! How, then, can you get started playing tall in this game? Keep reading to discover our comprehensive guide! Set Your Limits How to play tall? I thought the changes to unity, particularly the planetary ascension mechanic, would make it ideal for a corporate empire to play tall, so I gave it a shot. Midgame though if you want to play tall, definitely transition into habitats in the systems you wish to develop. 20 comments. Megacorp is probably my favorite thing in Stellaris. If you can't open branch offices for various reasons probably nearby AI hives, megacorps, xenophobes etc use early game economy bro expand or whatever and reform into a normal empire soon ditching the megacorp part of the build. I've taken the society tech for a 10% naval capacity increase once or twice. The biggest reason Wide is better than Tall is growth related. 3 update damages the ability to play wide, going tall is the smarter play. . ago. After spending 82 let’s play episodes on insane difficulty (watch it here: ) testing the viability of a tall. Playing "Tall" in Stellaris: a criminally misunderstood term I love Stellaris and this community! Sometimes I see people in the comments talking about how a player is trying. A scenario or playstyle that couldn't be improved by more expansion is not possible. When I look at some people's screenshots here, I see that some have naval caps in the 300's and 400's at the same time as I'm playing (early 24th century). ago. Basically a tall playstyle is ignoring 4x and GSG conventions. Tall means you really stack all you have onto a few systems. If you don't have to fight anyone for that space, it's free space, take it. "Tall" as compared to "wide" is generally presumed to be going really high development on a low number of cities/planets (depending on your game), rather than low development of. You can still play that way. Less pops equals less resources. Yes, even when playing wide you still try to play as tall as possible but you first focus on expansion. Playing tall helps with the overwhelming amount of micro that Stellaris sometimes requires. The faster you can do it, the less likely other corps can get them from you. [deleted] • 3 yr. How to play tall in stellaris: Switch your game version in the steam launcher to something from 30 years ago before admin cap jobs were added. There is also the older mechanics such as increased tech cost per planet and ethics divergence by distance which will favour building tall. ISO system juust flexible enough to accommodate both c. Since colony ships wasn't researched at the start, I. The truth is there is no “tall” build anymore. However its not completely ridiculous as a way to differentiate play styles. Generally, if you can have a large number of planets, there is little reason not to do so, since they will all develop more or less at the same pace. Go for Bio-Ascension for cloning vats. r/Stellaris • How does playing tall work?Stellaris Tall vs Wide is total number of colonies / habitats in general. I've always preferred playing tall in 4x games and was wondering if there is any effective strategy for playing tall in this game. S. Stellaris "Tall" mainly means getting as much resources as possible out of a small(er) space. Playing Tall vs Wide. building tall is more of an opening strategy, not a long term playstyle. The "3. Everyone is talking about “playing tall” but what does that actually mean in Stellaris? Are we all on the same page about what it means?. Victoria 2 was released 12 years ago, and victoria 3 is set to be released this year. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…. Hello my most pious followers. It will be interesting to see just how far apart Tall and Wide empires get in Stellaris though. Here's what I personally like to do, and it works for me playing tall. Give me the most broken empire you have. Techno Necro. 2 I would venture to say the consensus is wide game play is going over the administration cap and tall is staying under it. To combat sprawl, if you have the overlord DLC, you can claim these systems but then release the sector as a vassal. Make sure you are the only megacorp (by force if necessary) and make a trade federation or hegemony (depends on what you want to accomplish) become custodian (not emperor. 16 Badges. . It is a very rough start. . As quill is trying to get 200 years of peace achievement. 3 beta). 6. I feel that nihilistic aquisition is the KEY to playing tall. Method 1: Find a local AI, preferably one that is considerably more powerful, and between you and the baddies. More planets/habitats means more resources means bigger fleets, etc. Beginner's guide to Stellaris. Part 1 is intended for beginners and explains the basics of roleplaying as well as how to integrate it into your games. Remember, planet growth slows when you are expanding, so a constant early game expansion slows your making use of said things. If you're spamming habitats, you aren't playing tall. Playstyles are how a player plans to tackle playing or even winning the game. Rather there is a gradient from "more wide" to "more tall" without any hard defining point where you stop being one and become the other. Just don't confuse playing a voidborne in a very small space with playing tall. So really it's up to you. Get those techs and traditions which will make your pops more efficient. Give me the most broken empire you have. You could try to beat the Fallen. r/Stellaris. Tall/Wide are CIV terms that the community stole and then tried to apply them to this game and completely screwed everything up. Abdulijubjub Field Marshal. The game actually requires a heavy amount of micromanagement, sectors or not. DIsagree. Hello my most pious followers. hirtes Mar 29, 2020 @ 6:30am. It is relatively. More systems=more stuff. If you stick to 10 systems and spam a bunch of habitats you are playing tall. Some good tall origins are shattered ringworld and voidborne. It is what gives you access to resources, it is what you use to claim territory. Finally, Part 3 contains a mix of tips and tricks for you to use to take your roleplaying to the next level. Stellaris. Go to Stellaris r/Stellaris. Tall is restricting yourself to playing with fewer colonies and avoiding outward expansion. Traits wise, probably grab the usual Deviant Unruly Intelligent Natural Engineer combination. It does not really do much for Tall vs Wide development patterns. It's like having a huge empire to defend, but you don't get the huge economy to go with it. This is a synergy-guide, not a min-max guide, for playing Necrophage origin. Introduction Stellaris - How To Play Tall (2. For example the governors, and the space station. Some used one planet. Low empire size penalties. You got two species that started (a robot and cyborgs), and you needed land on the hostile worlds (aka primitives or enemy empires worlds) with ground armies, Assimilate the pops then you basically have a new world under your name. 5K Online. To start, I'll explain my usual play-style as a Determined Exterminator; I like playing tall, and investing heavily into Physics, Society, and Engineering sciences. Base habitat, with the size modifier, will have maybe half population growth from size penalties. This along with the +25% growth from devouring swarm AND +15% food bonus means some crazy fast breeding. A few years ago, playing tall was the only way to win, and beginner players were asking what this is and how they go about doing it. Playing tall is naturally going to be somewhat more difficult in most cases, as you are essentially intentionally cutting your growth short. It's okay to limit yourself to a smaller, more defensible slice of space, at least initially. If you want to play a Machine Empire with a special starting world, you could pick the origin that starts you on a Machine world. You can play tall empires by taking tributaries and vassals, its fully possible to only have a few planets while "owning" half the galaxy through your subjects. It takes years with a 200+ sized fleet to get literally a handful of pops. Playing tall means you concentrate on maxxing out a small number of planets and systems, but I just find it inferior to playing wide, winning aside you just miss out on a tonne of content like the architectural digs, leviathan's, etc. Trying to conquer whole empire's as soon as met them and have a stronger fleet. 1 rules, the best way to play Tall was to reduce the number of systems you controlled. In Stellaris people get a legit advice wide's always better and than come with screenshots of 90 planets, 900 pops asking why are they having problems. That doesn't mean a low amount of colonies; in fact, often more. We recommend you to use them whenever you play the game. In fact it could be easier with more resources. 1. This is your Definitive Guide for "How to Play Tall" in Stellaris Console Edition! If you want to learn in Stellaris How to Play Tall then this Stellaris Pla. Good picks: Rapid/Slow Breeders and Nomadic/Sedentary: Getting more pops quicker. Today I have the first new basic build in a while. Shipsets were reptilian. 416K subscribers in the Stellaris community. The extremes, right and left, are in the gutters. 10x was very doable. Depeding on how many other empires there are, and where you are located, this can be a way to stay "tall" and dont have the feeling of that you are "wasting" systems out there. Expand at all costs! Wide in general, less-wide if you intend to do an early war of conquest. Playing Tall is a very special type of empire. In Stellaris, sometimes the best origins to choose are the ones that will give you a greater challenge. Stellaris Tall Build Guide. I really hope this video helps out everyone and thank you for watching! Nice to see some general coverage on the Tall Playstyle which arent specific Builds. What I do at the. Yeah, I actually agree I don't think Stellaris really has 'tall' playstyles because of the way pops and economics work, I don't think you so much as play tall, but as varying levels of efficient. You can do quite well by building a few colonies on nice big planets, and using wars to establish a lot of vassals and tributaries. r/Stellaris • Tall vs Wide is really an issue with a Unity not being competetive with Science. If you play habitats you can get more resources from jobs without actually taking up more space. 2 and before) because a wide and a "tall" empires will grow at the same rate, to about the same cap, with only some minor buffs for "tall" like mastery of nature that don't even come into play until later. Even so, you still do want to expand towards your target, just for the influence. Once you complete your unity traditions hopefully around 2300-2320 (or earlier) ascend your trade world to level 10. First time around it'll remove all selected mining/research stations, second time you press it it'll delete the starbase itself, provided there are none of your colonies in the system. 130K views 5 years ago. Alternatively, you can use automation, which is actually pretty easy and works well enough for most people. And yes, having only say, 10-15 systems and using habitats and stuff to build them up is playing tall. As tall you need one. Stellaris 2 really needs to have closer to Victoria pops. There is no tall game-play in Stellaris, in the sense of having a very few or small number of super planets vs. Your main species is fine for gaia worlds and relic worlds, but anything else will require a different species. . . Originally posted by twistedmelon: Tall is still a strategy, but it is more grey. Any void dwellers build with militarist. . ago. If you want you can call this "its dead", but as long some people write a guide, there is a way to play tall. The only playstyle I do not enjoy is playing with vassals, because I do not fully understand how to make that work and the little bits I do understand just make it seem rather bland. The rules I'm playing with prevent me from ever having any colonies outside my starting system - this isn't as restrictive as it could be since the disk has 6 size 90 worlds on it. The guaranteed strategic resources is helpful if you end up not having any in your corner of space (plus it gives higher chances of researching those techs for extraction). One last tip about resettling pops to take ruler jobs: with slaver guilds, you may have to resettle 3 pops total to fill 2 ruler jobs on a newly conquered planet. It also allows you to focus on building up your core planets MUCH more from my experience, since I can just keep to myself while my allies/defence stations act as. 7. For a one-system challenge the best (but not most. Jun 14, 2021 2. If the devs want to make the game all about. I won by playing a Megacorp. • 2 yr. If you end up in an empty corner of the galaxy with a lot of space to yourself, playing tall is just a pure handicap. 3 and my solutions for it. Also without guaranteed worlds if your unlucky you're forced to go to war or go tall. This way, I can research powerful weapons and shields for my Corvette and Cruiser swarm. I would say your focus should instead be on securing defensible chokepoints against your neighbors and grabbing any important resources in your vicinity. Bribe them, then submit to vassalisation. but what tall is or isn't is another debate I suppose and I didn't feel confident in getting any points across without using the terminology. I think my problem is that i am too eager to expend. InflationCold3591. HopeFox • 6 yr. If you want to learn in Stellaris How to Play Tall then this Stellaris Playing Tall Guide is right for YOU! I'll be going everything you need to know in Playing Tall in. . Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Hyndis • Additional comment actions. 6 put the nails in the coffin, but Tall had one patch where it was "good" and that was quickly fixed. This mechanic of diminishing returns leads to two distinctly different play styles, wide and tall. Either that. Galactic footprint is a common usage for "wide vs tall" so you're not wrong, but op is correct in terms of game mechanics. He is punching well above his weight, and would be a strong player in multiplayer. Playing tall has genuine benefits in terms of potential mid to late game expansion. This includes systems such as the Sanctuary ringworld system, the system with the planet Zanaam and any special systems in the DLC (if you have the appropriate DLC). Planets are capped in tiles, jobs and housing. Since tall isn't a particularly viable long-term strategy, however, skipping those structures and investing the resources into widening your empire is likely more optimal. This video is my Guide for: How to Play Tall in Stellaris Console Edition, full of tips and tricks and gameplay to show you How to Build a Tall Empire and Play as One. Since then I have won a few more times using a Megacorp. Empire sprawl will stay low if you play tall which allows you to tech up and tradition ascend at fast rate. That efficiency allows your small area to develop fast and do lots with your space, with growth exceeding cap. Report. When I play tall, and only conquer like 10-12 systems, and find good chokepoints, and focus on tech and development on my worlds, I end up with 100s of each resource per month, and by midgame every non-FE empire is 'inferior' to me. ago. The wide playstyle embraces sprawl inefficiency like a friend absorbing everything it can, heedless of the diminishing returns. Branch offices provide you a large income supplement, particularly credits, allowing you to focus your own economy. After a while, re-change your pops so that those on habitats get great specialist traits and those on planets get good worker traits. Ethics, Civics, Traditions and other choices strongly support or hinder certain Playstyles. . If you want to be able to play Tall, play Endless Legend. Tall since well, ever, hasn’t been a great option but now more. Today I have the first new basic build in a while. . I personally think thats fine, because I think that playing tall SHOULD be a challenge. This gets into the debate about what people mean by "tall". I've done a lot of spreadsheeting and playtesting on tech-focus builds, and I'm of the opinion that your ideal mid-game size is 20-30 planets, which no one. Playing tall or playing wide, which is better!? Most players start by building and advancing their empires in stellaris with a typical : expand, then build o. But the real mechanic at play with Tall vs. Ryika Jan 29, 2022 @ 11:08pm. Cap one or 2 worlds at a time, set food limit to 5k and munch your way to the diabetis throne.